Over at Publishing2.0, Scott Karp wrote an interesting post exploring why he now prefers reading online to reading books. He has discovered that he prefers reading and thinking across the network rather than in a linear fashion:
When I read online, I constantly follow links from one item to the next, often forgetting where I started. Sometimes I backtrack to one content “node” and jump off in different directions. …So doesn’t this make for an incoherent reading experience? Yes, if you’re thinking in a linear fashion. But I find reading on the web is most rewarding when I’m not following a set path but rather trying to “connect the dots,” thinking about ideas and trends and what it all might mean.
His post reminds me a little of the discussion about video games vs. “linear” media. Some video game evangelists argue that games are superior to movies, books, etc. because only games allow players to choose their path and create the narrative and experience themselves. According to this argument, just as Karp finds “reading on the web is most rewarding when I’m not following a set path but rather trying to ‘connect the dots,'” gamers find video games more rewarding than other media because players don’t follow a set path but connect the dots however they want (within the confines of a game’s rules and boundaries).
My general response to that argument is that giving players control isn’t inherently better; it just means players may be looking for something different than movie-goers. Continue reading