Category Archives: News

The struggles of a news civilian, cont’d: Three views on politics and tech news

My struggles as a news civilian largely fit into two categories:

First, as a civilian who lacks salary-supported info-consumption time, I struggle to get through the never-ending queue of smart/worthwhile/interesting news. And it feels like news soldiers, who do have that time and are otherwise consumed by info consumption, don’t understand that people outside the industry might be like me.

Second, there is also a never-ending queue of pointless/time-suck news, but many news organizations and journalists don’t distinguish worthwhile news from pointless news. (Or industry economics don’t allow them to distinguish the two.)

I’m not talking about TMZ and celebrity gossip. I’m talking about the extremely high percentage of “news” — from the AP, NPR’s daily news shows, tech news orgs, almost every news org that covers politics, etc. — that to the average person is literally trivia, as useful (and useless) to their everyday lives and thoughts as a game of Trivial Pursuit. As a news civilian, I don’t know why I’m supposed to care.

Because news orgs continue to shovel this trivia toward me without explaining why it’s important or rethinking whether they should be producing it, I grow to suspect and resent them and feel less bad about my lack of info-consumption time. Or I continue to waste time on this news  and grow to resent myself. Down that road lies some combination of info-numbness, self-hatred, and a (further) tuned-out citizenry.

Three recent blog posts illustrate my second struggle.

Here’s Brian Lam, in his awesome post about reducing “the overage of technology and noise” in our lives to increase happiness:

I stopped reading the stupid hyped up news stories that are press releases or rants about things that will get fixed in a week. I stopped reading the junk and about the junk that was new, but not good. I stopped reading blogs that write stories like “top 17 photos of awesome clouds by iphone” and “EXCLUSIVE ANGRY BIRDS COMING TO FACEBOOK ON VALENTINES DAY.” And corporate news that only affects the 1%. Most days, I feel like most internet writers and editors are engaging in the kind of vapid conversation you find at parties that is neither enlightening or entertaining, and where everyone is shouting and no one is saying anything. I don’t have time for this.

Ezra Klein, on the “tornado of idiocy that is American politics“:

“Most people don’t care about politics,” [UCLA political scientist Lynn Vavreck] said. “They’re not running around with these preformed opinions in their head. They worry about what they’ll make for dinner and how to get their kids to bed. And that hasn’t changed. For us, that’s an alien world. We think about politics all the time. But we’re not normal. The 24-hour news cycle has not really affected the average American who isn’t into politics. And that’s really important to remember.”

I think most people in Washington believe voters would make better decisions if they spent more time following politics. But I spend a lot of time following politics, and quite often, I couldn’t be happier that voters are tuning out the inanities that obsess this town.

And Om Malik, reflecting on recent news about tech executives changing jobs (via Alexis Madrigal’s awesome essay on app/tech stagnation):

Sure, these are some great people and everyone including me is happy for their new gigs and future success. But when I read these posts and often wonder to myself that have we run out of things to say and write that actually are about technology and the companies behind them? Or do we feel compelled to fill the white space between what matters? Sort of like talk radio?

Something’s percolating here. Can anything be done about it on more than an individual level?

Confessions of a news civilian

I used to be a news soldier.

By day, I read dozens of news stories for my job as an editor. By night, I read dozens more for my then-current or assumed-future writing gigs, and for my perpetual gig as deputy assistant knowledge dilettante.

I read 90 percent of the Atlantic, New Republic, and New Yorker issues (front- and middle-of-the-book sections, at least) from 2002 to 2009. I religiously followed Talking Points Memo during the Bush years. Slate, video game blogs, why-am-I-still-reading-this runs of Rolling Stone — anything to fill my professionally and dopaminically mandated info quotas.

But I’m out of the game now. Been out for a couple of years1. I’m a news civilian. And I am lost.

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The creepiest sentences in the Feb. 14 New Yorker (so far)

[David] Miscavige’s official title is chairman of the board of the Religious Technology Center, but he dominates the entire organization. His word is absolute, and he imposes his will even on some of the people closest to him. According to Rinder and Brousseau, in June, 2006, while Miscavige was away from the Gold Base, his wife, Shelly, filled several job vacancies without her husband’s permission. Soon afterward, she disappeared. Her current status is unknown. [Scientology spokesman] Tommy Davis told me, “I definitely know where she is,” but he won’t disclose where that is.

— Lawrence Wright, “The Apostate.” (Emphasis added. See also this previous post on Scientology’s Dear Leader complex.)

The ‘game mechanics’ misnomer: Why gamifying the news is so challenging

Chris O’Brien of the San Jose Mercury News has launched NewsTopiaville, an interesting project that will “explore how game mechanics can be applied to reinvent the way we produce, consume and interact with news.” The project is ambitious, interesting, and worthwhile.

But I want to clarify something about the term “game mechanics,” which I think is being misused — or at least oversimplified — in the gamification discussion. Without understanding the term’s fuller context, there’s a risk of masking the challenges of gamifying the news.

In the gamification discussion, “game mechanics” typically refers to (in O’Brien’s words) “features like leaderboards, progress bars, rewards, badges, and virtual goods.”

These are indeed game mechanics; I would categorize them as “motivational” or “psychological” mechanics.* (UPDATE: See footnote for another definition.) They can be a big part of what makes people keep playing a video game — what makes us want to play for just five more minutes (which inevitably turns into two hours) to reach the next goal.

But motivational mechanics are not the only kind of game mechanics.

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Data journalism needs to be more than external data sets

Paul Bradshaw has a good column at Poynter about how the increasing availability of data will force journalists and news organizations to change:

Data journalism takes in a huge range of disciplines, from Computer Assisted Reporting (CAR) and programming, to visualisation and statistics. If you are a journalist with a strength in one of those areas, you are currently exceptional. This cannot last for long: The industry will have to skill up, or it will have nothing left to sell. …

So on a commercial level, if nothing else, publishing will need to establish where the value lies in this new environment, and where new efficiencies can make journalism viable. Data journalism is one of those areas.

Journalists should read and heed everything Bradshaw writes. But it’s important to make sure the discussion of data doesn’t get too narrowly confined to external data, without considering how journalism itself fits holistically into the data-centric future.

The big challenge for news organizations isn’t just how to better ingest, analyze, and present extant external (if sometimes hard-to-access) data sets. Inculcating a new skill set industrywide may be non-trivial as a matter of scale and institutional-cultural inertia, but at least that skill set is pretty well defined.

Rather, the trickier and less-addressed challenge for news organizations is how to turn the raw materials and finished products of non-database journalism into data.

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